Lost Recall – september status
Great news! My game is now available on the Steam:
https://store.steampowered.com/app/2588760/Lost_Recall/
I’ve also created atrailer, which is available on YouTube:
https://www.youtube.com/watch?v=dtlUiXM-9Og
I think it’s time to summarize how the work on the game progressed. The idea to create something bigger that would be released on Steam came about 1.5 years ago. Back then, it was supposed to be an action game. The stylistic was similar to Last Recall, although the robot could move freely and shoot in any direction. However, at a certain point, I decided that I would prefer to make it a puzzle game. Looking back, I’m not entirely sure where this change came from. I probably thought that creating a puzzle game with a finite number of levels would be faster to complete, and that logical puzzles would give me a lot of enjoyment. I also struggled with creating acceptable movement physics for the main character.
The idea for the action game was put on hold. I started planning and designing what the final game, which I intend to dedicate the next few months to, will look like.
I spent over a year on the game, which amounts to about 500 hours of work on the project (I mainly worked on weekends and at night). The biggest financial cost turned out to be getting onto Steam. The fee charged for each production is $100. I also spent the same amount on a music license and tools to help me create 3D models (Asset Forge).
I’m proud that I managed to program and design most of the game by myself. I didn’t use any ready-made Unity plugins or rely on materials found on the internet. I also created the trailer and promotional materials on my own. This taught me a lot, although, at certain moments, I would have felt a great relief if someone had done part of the work for me.
The biggest challenge in creating the game was two things. One was designing logical puzzles for all those 200 levels. It was exhausting and required a lot of creative thinking. The second one was dealing with recurring thoughts of giving up on the whole project and starting something new because starting something new is much more enjoyable than persisting for so long on one project.
I’m currently working on fixing the last few bugs and making sure everything works as I intended, as the Steam release is scheduled for early next month. Of course, I’m also working on another game, but I’ll probably share more about it in a month or two.
Stay safe!