Random Game Development β may status
Yeahβ¦, I still don’t have anything solid to show, but I’ve been working on one idea for quite some time now and not jumping between different ideas, so there is some progress in that regard. I have the idea for the gameplay and graphic style, and a story concept is budding in my mind.
I’m handling the graphics myself and don’t have an exceptional amount of time for it, so I want it to be simple and not require a lot of work. Furthermore, I came up with the idea that a filter could be applied to the not very complex models, which would leave some things to the player’s imagination. Here, the technique called dithering came to my rescue.
Dithering is a technique used to create the illusion of color depth in images with a limited color palette. It works by blending pixels of different colors in a pattern that, when viewed from a distance, appears as a new color. This is particularly useful in scenarios where only a limited number of colors are available, such as in older display systems or certain printing processes.
Dithering aims to minimize the visual artifacts caused by color quantization, where colors are rounded to the nearest available color in a limited palette and this is my point.
Below is my logo with and without dithering
More information is coming, especially screenshots π
Stay safe!